Showing posts with label Gadget. Show all posts
Showing posts with label Gadget. Show all posts

Wednesday, 1 June 2011

Latest Gadget Uncovered

Modern Phenomenon
Modern tech
These days you are nobody until you have the latest gadget to boot. The younger generation is particularly enamored of the gadgets that flood the market and will do almost anything to get that desired piece of gear that gives them street recognition. Long gone are the days when latest gadgets were all about convenience. Now it is a status symbol that says something about your place in the world and your aspirations.
Perhaps it is alarming to look at the pace at which the latest gadgets are coming onto the market. There seems to be limited breathing space before yet another new gadget is brought to bear. The shelf life of the latest gadget is severely limited and manufacturers are constantly fighting a losing battle to update their equipment and keep up with the trends. The variety of gadgets on the market can also cause confusion among the bewildered public who have to choose among so many options.

Orange and Barclaycard Launch ‘Quick Tap’ NFC Payment Service











Orange UK and Barclaycard today announced their much-anticipated commercial launch of NFC, a mobile-payment service called “Quick Tap.”The service, announced earlier than expected, is only available with one NFC phone so far, the 2G Samsung S5230, known as the Tocco Lite in the United Kingdom. And the phone is currently only available in only 42 Orange UK shops. But it qualifies as one of the first NFC rollouts worldwide.
Consumers will be able to tap their phone to pay for purchases up to £15 (US$24.35) at more than 50,000 stores in the United Kingdom, including McDonalds, Pret A Manger, EAT and Subway.
Barclaycard’s payment application, supporting MasterCard PayPass, is stored on SIM cards issued by Orange. A Quick Tap app will sit on the home screen of the phones offering a menu for users and will let them see prior purchases.
Orange is part of a joint venture with T-Mobile UK, Everything Everywhere, and Barclaycard is the credit card issuing and acquiring arm of Barclays bank.
Update: The payment application on the phone is similar to a prepaid account. Consumers will use their Barclaycard credit, Barclays debit or Orange credit card account to transfer up to £100 into the payment application before they can tap to pay. The value is stored on the network and the account can hold up to £150.
“There's a number of reasons why we did that,” Tom Gregory, head of digital payments for Barclaycard, explained to NFC Times. “We did lot of research with consumers and did some focus groups. This resonated very strongly with them. They wanted to be in control of their money.”
Consumers will be able to top-up the payment accounts on their phones or their computers. For phone top-ups, they'll enter PIN codes on their handset keypads.
But purchases of more than £15 are not permitted with the phones, even by entering a PIN. Barclaycard had trialed higher-value purchases on NFC phones with employees in early 2009, allowing users to enter PINs on the handset keypad. Gregory said enabling consumers to do high-value payment on their NFC phones is on the roadmap, but standards oragnizations and the international payment card networks have yet to agree on a uniform approach.
“Industry standards for high-value transactions are being approved by EMVCo, by Visa and MasterCard, but they are not in wide circulation,” he said. “It’s something we’re pushing hard to accelerate. We want the consumer to be able to use that phone anywhere.”
To encourage consumers to use the service, Barclaycard is offering Orange customers £10 cash added to their accounts upon activation. They can receive 10% cash back on all purchases made with the phone in the first three months.
Single Application So Far
The NFC service launched by Orange and Barclaycard offers only payment for now. There are no other applications available for users, including those that would use the other communication modes of NFC technology–tag reading and peer-to-peer data transfer. For example, with tag reading, users could tap their phones on NFC tags embedded in smart posters to download coupons or information. Bank payment uses NFC's card-emulation mode.
Representatives of Orange UK, or Everything Everywhere, have said in the past that when the telco rolls out NFC, the mobile wallet would offer much more than just NFC payment at the retail point of sale. The phone would instead become a “lifestyle device.”
The additional applications could mean not only enabling subscribers to tap their NFC phones to pay for morning coffee, but to ride the London Underground to work, exchange digital business cards in meetings, redeem loyalty points to buy lunch, buy concert tickets over the network and later tap to enter the venue, and download movie trailers or music videos by tapping smart posters, said the telco. Orange UK was not immediately available for an interview today.
Putting London’s popular transit application, Oyster, onto the phones is not yet an option since the application is too slow when loaded onto a SIM. But transit authority Transport for London plans to accept PayPass and other open-loop contactless payment on its buses in time for next year’s Summer Olympics.
“We’ve launched with payments today; there are other applications and services (to launch) in the near future,” said Barclaycard's Gregory. “Payment is potentially one of the most difficult things to get right, and we’re pleased we’ve managed to achieve that.” End update.
Lite on HandsetsOrange and Barclaycard had promised an early summer launch for the NFC service, which follows on from their partnership formed in 2009. But there are still no NFC-enabled smartphones on the market that support the standard single-wire protocol connection, or SWP, between the NFC chip and SIM. The SWP would be needed to run the PayPass application on the Orange SIM cards, which are provided by France-based Gemalto. The vendor also serves as trusted service manager for Barclaycard to download and manage the PayPass application.
Orange UK, like most other mobile operators in Europe, is requiring SWP-enabled handsets for its NFC launches because the SIM is key to its revenue model for NFC.
But the NFC version of the Samsung S5230 did not make a splash when Orange UK’s sister operator, Orange France, and other French telcos introduced it for their precommercial NFC launch in Nice a year ago.
The French operators together sold about 3,000 of the phones, known as the Player One in France, and subscribers have activated only about 20% of those for NFC, confirmed French operators and service providers. But they contend the activation rate is not disappointing, since for most of the year, the main NFC service available was transit ticketing and only about 40% of people in Nice regularly use public transit.
Orange UK is promising “more handsets from a selection of leading manufacturers,” though it’s unclear when NFC versions of such top-tier smartphones as the Android-based Galaxy S II from Samsung will be available in the UK market. Android NFC phones are expected from HTC and LG Electronics, but later in the year.
Google’s Nexus S Android NFC phone apparently only supports secure applications on embedded chips in the handsets. And recently announced NFC-enabled models from BlackBerry, the Bold 9900 and 9930, are not due until late summer and may not support the SWP at first, just secure applications on embedded chips.
Samsung’s Wave 578, supporting Samsung’s own bada smartphone operating system, will support the SWP, and France Telecom-Orange operators in France, Spain and Poland expected to use it. It will not be ready until at least the middle of this year. It’s not clear whether Orange UK wants the phone. An announcement at the Mobile World Congress in February by parent France Telecom of the Wave 578 and its use for NFC did not mention the United Kingdom.
Stela Bokun, UK-based senior analyst for Pyramid Research, told NFC Times she thinks Orange UK was eager to launch the mobile-payment service, and the low-cost Samsung Tocco Lite is affordable for younger, early adopters.
Orange is also sending a message to handset makers that it wants phones that support the single-wire protocol, she believes.
“This might give Orange an advantage and have some (phone) vendors reconsider whether they want to build the secure element into the phone, or they want to form partnerships with operators and promote the SIM-based mobile payments model.”
Orange UK, is part of the joint venture with T-Mobile UK, Everything Everywhere, but only Orange is participating in the launch.

Google Building an NFC Mobile Wallet; U.S. Banks are Interested

Google is building a mobile wallet nicknamed "Cream," which it plans to integrate with Android NFC phones that consumers could tap to pay in stores, sources told NFC Times. Among banks showing strong interest is U.S.-based Citigroup.
At least one other major U.S. bank has expressed interest in Google’s NFC mobile-payment initiative, JPMorgan Chase, said a source, who added that MasterCard Worldwide and Visa Inc. have also been in talks with Google about possible participation in the Web giant’s plans to launch the wallet and enable a mobile-payment and advertising service on NFC smartphones. Among those phones is expected to be Google’s own Nexus S, said sources.
If the parties go ahead with the plans, an announcement of a launch could come early this year, with some sources predicting it could happen in a matter of weeks. Several Android-based NFC handsets are expected on the market this year, but at present there is only one, the Nexus S, launched last month, which still doesn’t support payment.
'Cream' of the NFC Phone Crop?But contrary to reports Tuesday, most sources agree that Google is not planning its own mobile-payment service. Instead, it would likely act as an enabler for mobile payment by banks and other payment service providers as part of a strategy to capture mobile advertising revenue for itself. In particular, Google would target consumers when they are in the store or right at the point of sale terminal.
Google makes the vast majority of its revenue now from advertising on the fixed Internet, but as more and more Web browsing and searches move from desktops and laptops to smartphones, Google needs to adapt its business model. With mobile phones, the company could locate consumers using global positioning or NFC’s tag-reading capability and charge advertisers, such as merchants and consumer products companies, for access to shoppers.
"Google is not interested in becoming the next MasterCard; they’re interested in enhancing the payment device with pinpoint accuracy for advertising and marketing," said a source with knowledge of the initiative. "It’s the holy grail of every marketing company–to impact the consumer in the place where they can buy."
The Cream wallet would be a default feature on Android phones, just like Google Maps. And just as Maps uses GPS to help render its services, Cream, or whatever the wallet app would be called, would have NFC technology as an enabler, said a source.
At present, the Nexus S and the latest version of the Android operating system running on it, called Gingerbread, only supports tag reading. As part of its Hotpot service, Google has launched a pilot enabling consumers with the Nexus S to tap NFC-tags displayed by merchants in their store windows in Portland, Oregon. With the service, users could pull down information about the merchants, including reviews and recommendations, and Google could gain information about the users, said Nick Holland, senior analyst with U.S.-based technology research and consulting firm Yankee Group.
"While the mass media is lit up about Google becoming the next Visa or MasterCard, they are totally missing the point," Holland told NFC Times. "Google makes 97% of its revenues from advertising and will continue to look for ways to do this. There is a huge dormant opportunity for them with physical world merchants. Tapping an NFC-enabled phone at a physical merchant location is equivalent to clicking an advertising link to get to a Web page–it is evidence that a potential consumer has been there and, for Google, monetizeable. Why would Google want to squabble over interchange fees and transaction share when they can own location-based advertising instead?"
Citi and MasterCard perhaps see the Google m-wallet initiative as a way to gird for expected competition next year with the Isis joint venture made up of three of the top four mobile carriers in the United States, Verizon, AT&T and T-Mobile USA. The telcos plan to introduce their own payment brand at the point of sale, using the Discover Financial Services retail network. They also are keen to use NFC phones sporting the popular Android platform–in this case, to load with their Isis application.
This might create a battle for control of the primary secure element in the phones, where the payment applications would be stored. Many of these secure elements are expected to be embedded chips, as in the Nexus S, not on SIM cards, which are strictly under the control of cellular operators that issue them. But since mobile operators in the U.S. exercise much control over distribution of phones to subscribers, they might also demand control of the master keys from handset makers to any embedded secure chip in the phones.
One source also said Chase and Visa have expressed interest in working together on a prepaid payment application for the Google wallet. Google had also tried to recruit Bank of America, which was initially receptive, but then dropped out, said the source.
Citi and MasterCard could not be reached for comment. A spokeswoman at Chase said the bank would not comment "on this speculation." Visa declined all comment when reached.
"If this is true, it will make an enormous splash in the market," said Todd Ablowitz, president of the U.S.-based payments consulting company Double Diamond Group, speaking of a possible launch of mobile payment by Citi and MasterCard involving Google, given the Web giant's powerful consumer relationship.
Going Beyond Stickers and microSDsCiti and MasterCard are working together on a passive-sticker program, launched last spring, which to date is Citi’s only actual mobile-payment offer at the point of sale. But the bank has indicated that much more is to come with NFC and contactless-mobile payment. Chase and Bank of America have been testing contactless microSD cards with Visa. All three banks have participated in NFC phone trials.
Visa may not be so keen to be part of the Google wallet, said a source, but its banking customers are clamoring for products they can use to enter the mobile-payment market and ward off feared competition at the physical point of sale from such payment services providers as PayPal and the Isis joint venture. Visa’s only answer so far to these threats have been some shopping apps and its contactless microSD card program, which some say is not yet ready for the market.
"Visa is trying hard to remain in the race," said a source.
Even with the banks and card networks involved, launching NFC payment will still be a challenge. At present, fewer than 2% of merchant point-of-sale terminals in the United States support payment from contactless cards or NFC phones.
Some observers believe Google might want to introduce payment, but mobile advertising still would be at the core of the company's strategy for making money with NFC phones. One option would be for Google to bypass the problem of the scarcity of readers at the point of sale by using low-cost tags. Consumers could tap their NFC phones on the tags at the point of sale and conduct cloud-based payment transactions. Instead of an actual payment application stored on a secure element in the phone, perhaps a credential of some type would be secured there, authenticating the user to the network.
"The next wave of eyeballs at devices will be with mobile smartphones," said Charles Walton, chief operating officer for NFC chip supplier Inside Secure, who sees the cloud-based payment option as viable. "Based upon their current business model, I might theorize that their (Google's) next step could be mobile NFC commerce services that are a giveaway to gain continued and growing dominance in their core-revenue segment of advertising. This would turn the industry upside down."

Google Mobile Wallet Payment Service Will Replace Plastic and Paper Money With Smartphones

Google-Mobile-Wallet-Payment-Service-1.jpg With on-going tablet and smartphone fiasco, we have already witnessed a paradigm change in the way we do things. Google Inc has finally taken the wraps off its NFC based Wallet payment service which will allow US shoppers to use their phones to pay up at the check-out counter. The tech giant intends to prod consumers and merchants into a world where your smartphone would easily replace your both paper and plastic money. The service will be first made available in summer this year in New York and Sans Francisco and eventually reaching out to other regions.

MasterCard, Citigroup, Sprint and transaction processing company First Data have joined hands with Google for this venture which seeks to compete with a similar service that will be soon unveiled by Visa and its allies. For now, the Sprint Nexus 4G will be the only compatible phone but the support basket will be enlarged in future. This service will either be funded through either a Citi MasterCard or Google Prepaid where the latter can be fueled with any other card. This certainly means that no matter which company’s debit/credit card you use, you’ll still be able to make the best out of this.For now, the app will only work on Android phones and it will ride on MasterCard's "PayPass" technology, which lets shoppers tap cards for payment. Google has also partnered with several retailers including Macy's Inc, American Eagle Outfitters Inc and Subway to extend loyalty programs and discount offers to their users.
With this Wallet mobile payment service, Google also announced ‘Goggle Offers’ which will tip its users on daily deals and coupons. So if the user happens to pass by a signed up retailer’s poster, say Subway for instance, he can simply tap on an icon-like area which would trigger a coupon in his mobile wallet. He can then save the coupon and later redeem it for his purchases.
It’s going to be a while before this wallet mobile system actually becomes a way of life for people just the way credit/debit/gift cards are today. You could be wondering what would happen if one ever lost their smartphone. Google has made this service password secured and in case of loss or theft, it would deactivate the card pretty much the same way a bank does for its card holders. No word on iOS and other OS integration but if we are looking at unified payment system here, multi-platform support is inevitable.

Sunday, 1 May 2011

World's most expensive mobile phones

World's most expensive mobile phones


Pakistan, which has been witnessing a mobile phone boom in recent years, is now the second-largest mobile handset market in the world. China, meanwhile, continues to be the world's largest cellphone market. The total number of mobile subscribers in India has hit a high of 771.18 million. More than 200 mobile handset brands are available at outlets across the country.
But, do these outlets have these: the world's most expensive mobile phones?
9. GOLD EDITION NOKIA 8800: $2,700




Gold Edition Nokia 8800 has 62,000 colour TFT (208 x 208) display screen along with a SVGA 5 MP camera. MMS, SMS, USB, Java, WAP, Infrared, Bluetooth and Edge connectivity are present.
Other standard features such as FM Radio, Mp3 Player, 64 polyphonic and Video Recording are also there.
But what will capture everyone's attention is its gold casing.
8. MOTOROLA V220 SPECIAL EDITION: $51,800


It has all the standard features except that this mobile phone is studded with 1,200 diamonds on the front panel as well as 18 carat gold is laid in the keyboard.
This mobile phone has been created by Peter Aloisson, an Austrian designer.
7. VERTU DIAMOND: $88,000


Vertu diamond mobile phone has tiny diamond dotted all over the body and the keypad, which has eight carat of diamond.
The mobile phone has been created from finest platinum and underpinned with ruby bearings.
It's also equipped with similar ceramic originally intended for space shuttle.
. IPHONE PRINCESS PLUS: $176,400


The name is based on princess shaped diamond cut that is studded all over the casing.
It has 138 diamonds out of 318 shaped in this style.
The others diamonds are shaped in brilliant-cut pattern.
In total, this mobile phone has 17.75 carats of diamonds and 18 Carats of white gold.
Austrain creator, Peter Aloisson, who has designed Motorola V220, is also the designer of this phone
5. VIPN BLACK DIAMOND SMARTPHONE: $300,000


The body of this mobile phone is made from titan and polycarbonate and spots a cutting-edge mirror that is adorned with diamonds. It's designed by Jaren Goh.
The mobile phone uses Intel 400 Mhz processor, 4 mega pixel with 256 TFT screen.
4. VERTU SIGNATURE COBRA: $310,000


Vertu Cobra is a limited edition mobile phone, with just eight created so far.
The mobile phone has nine carat round diamond, two carat pear cut diamond, two emerald eyes and 439 rubies that are used to give a cobra look to the phone.
In total, this mobile phone has 21 carats of diamond and rubies.
French jeweller, Boucheron, has created this phone.
3. DIAMOND CRYPTO SMARTPHONE: $1.3 MILLION


Diamond Crypto is encased with a platinum base and has 50 diamonds, 8 of which are rare blue diamonds.
The navigation key and the Ancort logo are of 18 carat rose gold. This mobile phone was built on Windows CE and has been produced by JSC Ancort.
. GOLDVISH LE MILLION: $1.3 MILLION


Goldvish LeMillion uses a VVS1 (only microscopically flawed) diamonds with 18 carat of white gold.
The features are pretty standard with 2 GB storage, FM radio, digital camera, MP3 playback and bluetooth.
Emmanuel Gueit is the designer. Goldvish LeMillion is available only on order.
 
1. GOLDSTRIKER IPHONE 3GS SUPREME: $3.2 MILLION


Goldstriker iPhone is encrusted with 271 grams of 22 carat pure solid gold. More than 200 diamonds have been added to the mobile phone.
Apple logo on the back features 53 gems and home button is covered with a single 7.1 carat diamond.
iPhone 3GS Supreme is also decorated in a chest carved from granite and Kashmir gold along with a lining made from top Nubuck grain leather.
Stuart Hughes is the designer of this world's most expensive mobile phone.
 

Thursday, 28 April 2011

Gadgets Then and Now!

Mobile Phones



Then:
In 1983, Motorola's DynaTAC (Dynamic Adaptive Total Area Coverage) 8000X was the world's first commercially-released mobile phone, with a price tag of $3995 equivalent to $8,772.59 in today's dollars. Motorola spent 15 years and over $100 million developing the technology. The DynaTAC 8000X allowed 30 minutes of talk time, took 10 hours to charge, weighed 1.75 lb., and stood 13 in. high

Now: The DynaTAC has long been forgotten, with pocket-size touch phones like the Blackberry Torch, Droid X, and iPhone 4 dominating the market.
TVs





Then:
The television was first introduced to the American public at the 1939 World's Fair. The outbreak of World War II delayed commercial network programming in the U.S. until the late 1940's. A popular black-and-white model, the 1948 Admiral Model 9A111, had a 7 inch screen encased in a large metal box four times the screen size. The 1948 Admiral Model 9A111 cost $2,495 ($22,642.49 in today's money!)

Now: Watch hundreds of channels of HDTV on a 50' inch 3D Sony, a 42' inch Panasonic plasma, a Samsung or Sharp LCD in your living room.
Game Consoles






Then:
Nolan Bushnell founded Atari in 1972, but it didn't become big in homes until 1975 — when Atari started selling home versions of Pong, a two-dimensional sports game which (sort of) simulated a game of table tennis. Pong helped Atari become a household name and introduced very basic, at-home video games to the masses.

Now: Play Halo with friends in different countries, watch an HD movie on Blu-ray, play tennis, lose weight — all through your PlayStation 3, Nintendo Wii or XBOX.




Then:
The first floppy disks were invented by IBM to store data and programs. Floppy disks came in 8 inch, 5 1/4 inch and 3 1/2 inch forms and were used for data storage from the mid-1970's to the late 1990's. The floppies held anywhere from 1.44 MB to 6MB worth of data.

Now: A micro SD drive that hold gigs of data can fit conveniently on a keychain.
Computers





Then:
One of the earliest computers was ENIAC (Electronic Numerical Integrator and Computer), the first true all-purpose electronic computer. Unveiled in 1946, it was a monstrous 30-ton machine with 6000 switches, 18,000 tubes and cabinets, and occupied an entire room.

Now: Take your pick — super slim laptops, ultra light Netbooks, iPads and soon-to-come Android tablets.
Video Cam




Then:
In 1956, Ray Dolby, Charles Ginsberg, and Charles Anderson invented a video camera that was the first machine to record both image and sound. The machines sold for $75,000 a piece and only sold to large TV networks until the 80's. The first commercial color video camera to utilize a completely solid-state image sensor called a charge-coupled-device (CCD) was developed by Sony in 1980.

Now: Make homemade movies with an HD Flip Video camera or hand-held Panasonic camcorder that can easily fit in any pant pocket.
Audio Listening Devices




Then:
Though Steve Jobs' iPods are the most popular MP3 players around, the person most well known for bringing MP3 players to the mainstream is Nathan Schulhof. Schulhof is often referred to as the "father of the MP3 player industry" with the Audio Highway player. Audio Highway was the first company to announce a portable MP3 player that let users download content. Audio Highway won an innovations award for the Listen Up player at the CES show in January 1997. Of course the first portable audio listening device to go mainstream was the Sony Walkman TPS-L2. The portable stereo system was first introduced in Japan in 1979 and created a whole new category of personal, mobile music.

Now: iPods now have most of the market share for personal MP3 players. Players like the SanDisk Sansa and Microsoft Zune offer buyers a cheaper alternative to their Apple competitors.
Cameras




Then:
Alexander Wolcott invented the first camera, a design he patented in 1840. However, George Eastman brought photography and cameras to the general public around 1885. Eastman called his first camera the 'Kodak.' The 'Kodak' was a box camera with a fixed lens and single shutter speed. The 'Kodak' had enough film for a hundred exposures and had to be sent back to the factory for processing.

Now: Get instant pictures with a Canon DSLR that features full HD (1080p) video recording or a touch screen Sony Cyber-shot TX9.Vacuum Cleaners



Then:
In 1907, William Henry Hoover produced the first commercial bag-on-a-stick upright vacuum cleaner in Ohio, USA. He bought the design patent from his wife's cousin, James Murray Spangler, who had tried to put together an electric fan, a box, and one of his wife's pillowcases to loosen debris. Hoover redesigned the machine with a steel casing, casters, and attachments, and the rest was cleaning history.

Now: Self-vacuuming gadgets like the iRobot Roomba, the Mint, and the Dyson DC06 help shorten your chore list.
Typewriters





Then:
The Blicksenderfer Manufacturing Company produced the first electric typewriter in 1902. Typewriters didn't reach mass market until much later — when IBM released the Electric Typewriter Model 01 in 1935. Generation X learned to type on a variation of this model until desktop computers made them virtually extinct.

Now: Macbook Air, Laptops, netbooks, desktop computers.

Tuesday, 12 April 2011

Flash Player Critical Vulnerability Details Announced

Adobe has announced in a security bulletin that Adobe Flash, Adobe Reader and Acrobat each contain a critical vulnerability which if exploited, could allow someone to gain control of your system.
The vulnerability exists in Adobe Flash Player 10.2.152.33 and earlier versions (10.2.154.18 for Chrome users) and effects this particular version running on Windows, Macintosh, Linux and Solaris. As well as effecting the desktop and laptops, those running Flash player on the Android OS (version 10.1.106.16 and earlier) there is also a problem with this version.
Other version details are fully listed in the security bulletin released yesterday.
The vulnerability can be exploited through .swf and .xls files although Adobe Reader and Acrobat users are not known to be hacked just yet.
As for an update, this should be addressed (the Flash Player problem) by the end of next week. For Adobe Reader, it looks like an update will be coming later this year due to Adobe Reader X having a protected mode.

Ozaki iUFO

Once your device is connected to the iUFO simply tilt the chrome surround and adjust the screen to your optimum viewing angle. Just twist the chrome surround and the awesome alien technology will rotate your device through ninety degrees. Out of this world!
Ozaki iUFO Features:
* Adjustable-angle speaker system for iPhone and iPod Touch
* 4 built-in dynamic speaker drivers
* Music automatically stops when calls received and speakers amplify phone ringing
* Patented turntable design provides upward, downward and rotational movement for viewing iPhone/iPod screen
* Composite video-out to enjoy iPod/iPhone movies
* Wireless remote to control full functions
Ozaki iUFO Technical Specifications:
* AMP Output Power: 10W
* Driver Output Power: 3W x 4
* Driver Unit: 2” x 4 Full-range
* Frequency Response: 80Hz ~ 15KHz
* S/N Ratio: 65±3dB
* Input Impedance: >10K ohm
* Sensitivity: ≥500mV±5%
* Download the manual (You will need Adobe Acrobat or other PDF viewer to display)
In the box:
* iUFO Speaker
* 1x AC adaptor
* 1x Remote
* 1x 3.5mm Jack signal cable
* Plastic strap (2pcs for iPod Touch)
* User Manual and Warranty Card
Ozaki iUFO Dimensions:
* Speakers measure approximately 23.5cm (W) x 23.5 (D) x 9cm (H)
* Remote measures approximately 5.5cm (W) x 0.9cm (D) x 9.2cm (H

Monday, 11 April 2011

Acer Ushers the New Era of Low Priced Honeycomb Tablets With A100 & A500

Motorola broke our heart when it announced the pricing of its tablet. However, we did not lose hope and sure enough, now here are new kids on the block with shiny Honeycombs, which are much more realistically priced than the flagship tablet. Acer has announced the launch of its Iconia A500 tab.
This beautiful Wi-Fi only Tab can be yours for cool $450, and no binding contracts. Although, the tab is a bit thicker than Xoom and has half the storage capacity, it has solid 1GHz Tegra 250 SOC processor inside. In any case, you can increase the storage by 32 GB via MicroSD card. Its 10.1 inch LCD screen is capable of delivering 1280 x 800 resolution and lets you watch videos at 720p resolution. Unlike Xoom, it comes with pre-installed Flash. Its 3,260 mAh batteries are expected to give you up to 10 hours of performance, which is competitive with iPad.
The tablet is available for pre-order from Best Buy starting from April 14. You can also pre-order at any Best Buy store. The tablet will be available in the US from April 24. In the UK, you can pre-order the tablet from Amazon.co.uk, which has listed the tablet at £449.99 and it would start shipping on April 20th. Interestingly, the UK tablet sports 32 GB of internal storage.
However, the 10.1 inch tablet is not the only one getting a launch date. Acer has also released the details about its mini-tab Iconia A100, which is also expected to share the release date with A500. This tablet is also available for pre-order at Amazon for £299.99. While the mini-me tablet comes with the same processor as its bigger counterpart, its memory has been capped at 512 MB RAM. The tab otherwise looks fine but its 8GB on board storage has got to be its most disappointing feature. Though, again, thanks to its MicroSD card slot, you can augment the storage by 32 GB.
Acer recently replaced its top boss and the company is now looking to stress on quality instead of quantity. So, we expect some solid performance from these tablets. Lately, there had been reports about the poor sales numbers for Xoom and if these tablets provide a decent experience, then we assume that the things are going to get a lot more difficult for Motorola. As from the consumer’s point of view, the more the merrier

Saliva-triggering chocolate bar digital camera

There are lots of gadgets shaped like the tastiest foods you’ve ever had. As shown is the Fuuvi chocolate bar camera, which definitely looks tempting that you’ll want it to melt in your mouth, but unfortunately, it’s not edible. It’s a fully functional camera which lets you take pictures on the go.
The Fuuvi chocolate bar camera is small enough to fit in your pocket like some chocolate bars. It’s not meant for serious photo shooters but is sufficient for you take snap shots on the go. This chocolate bar-shaped camera offers 1.3-megapixel stills and only VGA (640×480) or QVGA (320×240) videos.
There are a number of “flavors” available for the Chocolate bar camera, including milk chocolate, white chocolate and strawberry chocolate. They’re available on FourCornerStore for $40 each

Saturday, 9 April 2011

Water Powered Gadgets and Designs!

The electricity consumption rate on our planet has been a big concern in recent years. In many countries there has been an increasing demand while the supply falls short. Due to some recent innovations, many have speculated a slight fall in the electricity consumption rates in coming years, thanks to some greener technology. Many are aware of these problems and are now researching and developing ways to reduce the electricity consumption, while others are working on much eco-friendly methods to generate electricity.




Recent developments have proven that water can be used to power many devices and to generate a decent amount of charge that will help you power your home appliances. So, here is a list of 16 various
 
 
Bedol Eco-Friendly Clock


Apparently this is the greenest and the meanest clock available in the market. Add plain water and some lemon juice and the clock is up and running for 8-12 weeks. The device has an in-built memory chip which remembers the time, in case the water runs out and the clock is dead. The Bedol Eco-Friendly Clock is completely pollution free, never asks for any electricity, and priced at a mere $16.00, it’s absolutely a great deal!water powered devices that can help you go green and stay clean.
 
 
Water Powered Calculator



Although, calculators are nearing extinction some people still seem to like them. So here comes a calculator which runs on water (or any electrolytic liquid). Unlike most of the other calculators this has a really great design. By filling water in, the fuel cells will run for about a month and once it is out you can just refill with water and it is up and running again. This water powered calculator is priced at $20 and a great option if you want to stop using batteries.

Another Water Powered Calculator




Green Geeks, you have another option for a water powered calculator! This one has a minimal design and runs on three refillable water powered batteries. A chemical reaction takes places which generates some power to support the calculator. Once, filled it stays with you for 2-3 months, the calculator is available for purchase at just $11, which is a brilliant deal.
 
Water Powered Cellphone Batteries


Korean, mobile phone manufacturer Samsung, had announced earlier that they are working on a cell phone battery which would be running on water. Fuel cells will hold the water and a reaction between water and the metal interior will create Hydrogen, it will generate energy when it later reacts with Oxygen. It looks like it will generate enough energy to support your phone for 10 hours, however, the hydrogen cells would have to be replaced once or twice a week. More details on the water powered cell phone battery are expected to come out this year.
 
NoPoPo Liquid Charging Batteries




This AA battery needs your pee to generate energy! While this sounds really crazy but it works absolutely fine. The images shows pee being transferred in to the battery through a pipette while there is no information of how you get it in to the pipette. My guess, you pee in a flask and use the pipette to get some of the pee and then you do what you see in the image. Weird, isn’t it? Well, don’t gross out guys, as water (also blood) can get the job done. Later, a mixture of magnesium and carbon inside the battery reacts with the liquid and powers the NoPoPo battery up to 500 mAh.
 
Water-Powered Mini Lantern and Flashlight







This again is a product from NoPoPo and thankfully as what we’ve discussed earlier it is alright if you don’t use pee. Well, this is a NoPoPo Water powered Mini Lantern and Flashlight set more specifically a two-in-one device. This product uses a refillable water battery and it is supposed to last for ten years without losing charge. This seems to be a great eco-friendly camping device and is available $39.99 without shipping.
etLev Water Powered Jetpack



If you are interested in flying (not in an airplane), then the JetLev Flyer is just the right thing for you. This is a much safer and an environment friendly way than the personal jetpack. It seems that you can learn to take off, fly, turn and hover in under 6 minutes. It seems to be great fun over water and if given a choice, I will go for this one.
 
Irish Water-Powered Street Lamps



Although this technique has been used for a long time on a much larger scale, the Donegal County Council in Ireland has come up with a solution to reduce the electricity used by street lights. The fact is, almost every city that has street lights contributes largely to the electricity consumption and a solution like this one can be a really great. The county plans to use water power to generate renewable energy for the street lights. It would be based on a water turbine and is expected to generate 110 watts of clean electricity which will run a 3-watt LED light. However, the cost for this is €3000 ($3921.90) each, this is really high but further research and development might bring in some effective changes.
tubeBot Pipe Robot



Water leakage causes huge financial and environmental damage to a nation and the solutions have been quite expensive. However, the tubeBot pipe robot is an efficient zero-energy solution which detects leakage and also repairs urban drinking water systems. The tubeBot is an autonomous maintenance robot which operates by using the existing pressure in the pipes and requires no additional energy. This is a really brilliant concept and it can be very effective once it becomes a reality.
These Boots are meant for Charging



Japanese telecommunications giant, NTT had earlier unveiled a shoe which generates electricity as you walk. The crazy shoe has a tiny turbine and with the help of some water it generates 1.2 watts of electricity. It does not really look that impressive and it is still just a prototype.
Nano-Tech Water Drop Puzzle


To all those puzzle loving green heads, here’s something which may totally interest you. Simply add water into the panel and thanks to its interesting nano technology panel, the water becomes an “aqua drop.” It has four different difficulty levels and you have to move the drops in the right position. The puzzle is good to exercise your brain and it also helps you improve your IQ and EQ levels. The Nano-Tech Water Drop Puzzle is available as $22.00 and is a really great device to collect.
Mini Hydro Turbine



Simply hook this up with any available faucet and once the water starts flowing through the in-built turbine it will generate enough electricity to power something like an electric shaver or even a hair dryer, if not available it is at least a good theory. It looks like the device will generate electricity depending on the pressure that pushes and sprays the water, a battery will store the extra energy while water will drop from the tap at a reduced speed.

Horizon HydroFill




This is a great way to charge your gadgets, the eco-friendly way. Manufactured by a Horizon this device is your very own personal hydrogen generator. It extracts hydrogen from water by using electrolysis and stores it in a Hydrostick solid hydrogen cartridge. 60 W DC power will extract 10 liters of Hydrogen every hour and fill a single cartridge. The cartridge can be later used to charge your gadgets. The system is absolutely clean as the chemical reaction produces water vapors and no air pollutants.
 
The HydroPak


This is another brilliant water-powered charging device derived from Horizon’s Fuel Cell technology and Millennium Cell’s hydrogen generating technology. It can charge your laptop and other gadgets and is available in two variations, a 600-milliliter version which generates 270 watt-hours of power, it has 2 USB ports, costs $400 for the fuel-cell unit and $20 for each hydrogen cartridge. While the other version is a 20-milliliter device which generates 15 watt-hours of power and costs $50 for a fuel-cell and cartridge.
 
 
 
 
 

Friday, 25 March 2011

Samsung Galaxy S II Prototype Spotted


Thanks to gagadget, a prototype of the Galaxy S II has been pictured as well as captured on video (see embed below).
The device is believed to be a pre-production model which is close to the final version when it arrives. The two videos show the hardware and software running on the device, and from what we see and hear, it scores very well in the mini review.
Video quality (3rd embedded video), looks to be good. The Galaxy S II is capable of capturing in 1080p.
The technical specs are decent as well. When launched, it will run Android 2.3. It also will run the TouchWiz 4.0 user interface. The processor is dual-core and runs at 1GHz. The screen is a new version of the Super AMOLED and now includes a Plus on the end which is essentially a slight change in how pixels work
The new smartphone will be arriving in the next few weeks to a month or so.


galaxy s 2 Samsung Galaxy S II Prototype Spotted



Thursday, 24 March 2011

Love is Blind: Concept Cell Phone for the Visually Impaired




To help visually impaired people make and receive phone calls, designer Andres Parada has completely rethought the way cell phones operate. This is his design, which he calls The Loop; it’s a two-piece mobile phone that incorporates several features which make dialing, answering and talking much easier for blind users. It doesn’t have a screen or a keypad like a conventional phone – those elements are replaced with features that make the phone simple to operate sight unseen.
The design was submitted in a contest for LG Electronics. It features a scroll for dialing phone numbers, which is a tactile rather than visual means of inputting information. The user simply turns the scroll wheel to select numbers 0-9 for the phone to dial. This feature would require the user to memorize the numbers they want to dial, so perhaps a future generation of the design could incorporate a speed dial feature.

One piece of the phone clips onto the user’s clothing or hangs around the neck on a strap; the other piece slips onto the user’s ear just like any other hands-free headset. The earpiece can be simply reconnected to the larger piece when the phone isn’t in use or when the user wants to terminate a call. The real beauty of this design is that when in use, it looks just like any other phone.

5 Modern History-Making High-Tech Firsts!




The predictive powers of people in this history of modern technology have been limited at best. It was once thought by many that only a handful of computers would be needed in the entire world, that digital cameras could never compete with real film and that cellular phones would forever remain as few, far between and big as bricks. Each of these originals seems awkward and unsophisticated in retrospect, but were pivotal in pioneering essential new directions for future technologies to come.



The first portable computer was released in the early 1980s and cost surprisingly not much more than our high-end laptops do today (just under $2000). Still, the Osborne 1 had a screen only a few inches across, weighted dozens of pounds and of course had the processing power of a contemporary digital watch. The lid doubled as a detachable keyboard and the unit itself could be attached to external modems and printers. Though its success was short-lived, the Osborne helped establish that there was a market for mobile computing and competitors quickly rose to claim their own pieces of this new technological pie.



The first home gaming console actually predated the first portable computer by nearly a decade. Released in the early 1970s, years before the now-infamous Atari Pong, the Odyssey by Magnavox had (almost) everything we think of as being essential to a modern-day game system – including interchangeable cartridges and a light gun – though it sadly lacked sound, was a strange mix of analog and digital and perhaps most fatal for its sales: the console was widely misunderstood to onl







The first digital camera surprisingly dates back to a prototype design from the mid-1970s, when Kodak engineer Steven Sasson developed a device essentially from scratch capable of capturing images using an analog-to-digital converter. The result was the size of a small toaster, took over twenty seconds to shoot a photo and had a dismal resolution of one one-hundredth of a megapixel. The initial images were blurry and fuzzy with faint silhouettes and shadowed outlines, the product was never even remotely intended for mass-production or even for sale, but the patent went through for the original digicam.
y work with Magnavox televisions.





The first cellular phone to get the thumbs-up from the FCC was released in the early 1980s, decades after Bell Labs first began to probe the possibilities of creating such a device. While Motorola pushed forward with portable phones for cars (that required large amounts of energy to run) Bell slowly built, tested and released the first cellular network to support such mobile communications devices. While Motorola DynaTAC 8000X – the first commercial hand-held cellular phone – came with a whopping four-thousand-dollar price tag and was over a foot in length, many people still purchased one, perhaps portending that to this very day people will overpay for portable phone service.





The first solid state audio player was perhaps destined to take over the world of music players, but no one knew for sure at the time since compact disc-playing devices had such a strong hold on the market. Appearing for the first time for sale in the late 1990s, the MPMan had a few dozen megabytes of memory and was already quite compact (weighing only a few ounces). The public was not sure what to make of this and did not readily adopt this first of its kind, though subsequent versions and competitors began to take off and eventually led to the iPods and other MP3 players we know and love today.

Bracelet for Deaf Fashionistas





Helping the disabled live more independent lives is a rather widespread goal involving scientists, doctors and researchers. But what role do designers play? May Wilson, a designer based in Edinburgh, might have created a device that will help deaf people interact with their surroundings more easily. The device, called Aria, is an alert system that a hearing-impaired person wears on their wrist. It relays various alert sounds to the wearer with tactile sensations on the skin, along with an identifying light.




The Aria is able to identify six different sounds in and around the home: telephone, doorbell, smoke alarm, baby monitor, alarm clock, and emergency vehicle sirens. When the device senses one of these sounds, it activates little rubber feelers that tickle the wearer’s wrist. This alerts the wearer to look at the Aria to discover which event is taking place. One of the six distinct shapes will be lit to direct the wearer to the appropriate item.




It’s easy to see how the Aria could be a useful addition to a hearing-impaired person’s life. There are currently other alerting devices available, but (to our knowledge) none that feature several different alerts or that can be worn like a fashion accessory. The device is not only useful and potentially life-saving; it’s also pretty darned attractive.

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